Title of the session: Gaming Quality of Experience
Organisers: Sebastian Möller and Sebastian Egger
Deadline 1.3.2015
Instructions for authors submitting a paper to a special session:
After submitting your paper, please inform the organizers of the special session by email. Please also send an email to the special session co-chairs (katrien.demoor@item.ntnu.no / fliegek@fel.cvut.cz) containing the title of your paper and the session to which you have submitted a paper.
Brief motivation and objectives of the special session:
Computer games become increasingly popular and – in case they are implemented on remote platforms and/or played at distributed locations – are on their way to significantly contribute to Internet traffic. A possible way to implement computer games is in terms of a cloud service, where the quality experienced by the user during the game does not only depend on the game service itself, but also on the performance of the transmission channel involved. In fact, user-perceived Quality of Experience (QoE) when interacting with computer games differs in several respects from QoE of transmitted media or from interacting with task-oriented services. The quality features which are relevant from the user’s point-of-view, their qualitative and quantitative evaluation, as well as the impact user personality, device, transmission channel, game platform and game characteristics have on QoE, are still not well understood. It is the aim of this Special Session to bring together researchers and practitioners who work on Gaming QoE, and to provide a unique podium for discussion and scientific advances.
For this aim, we invite contributions for the following non-conclusive list of topics:
- Computer gaming set-ups and their relationship to Gaming QoE
- Quality factors influencing Gaming QoE
- Features of Gaming QoE
- Evaluation methods for Gaming QoE, including the measurement of emotions and flow
- Analyses of the impact of quality factors on gaming QoE
- Prediction models for Gaming QoE
We encourage contributions in terms of both short and regular papers, and we intend to find a special format for their presentation, depending on the number and type of contributions we receive. All submitted papers will be subject to the same review process as regular papers to ensure quality.
Short biography of the organizers:
Sebastian Möller studied electrical engineering at the universities of Bochum (Germany), Orléans (France) and Bologna (Italy). From 1994 to 2005, he held the position of a scientific researcher at the Institute of Communication Acoustics (IKA), Ruhr-University Bochum, and received his Dr.-Ing. degree in 1999 for his dissertation on speech communication quality aspects. In 2004, he gained the qualification needed to be a professor (venia legendi) at Ruhr-University Bochum with a book on the quality of telephone-based spoken dialogue systems. Since June 2005, he works at Deutsche Telekom Laboratories, TU Berlin. He was appointed Professor at TU Berlin for the subject “Quality and Usability” in April 2007, and heads the “Quality and Usability Lab” at Telekom Innovation Laboratories. He worked as a guest researcher and visiting professor at the University of Western Sydney (Australia), the Universidad de Granada (Spain), the NTNU in Trondheim (Norway), and at Ben-Gurion University of the Negev (Israel). Since 2012, he is Adjunct Professor at the University of Canberra (Australia), where he also taught in February 2014. His book on “Quality Engineering” was published in 2010, and he co-edited a book on “Quality of Experience: Advanced Concepts, Applications and Methods” in 2014. His research interests include the quality and usability of telecommunication services, including gaming QoE, mobile and multimodal interaction techniques, as well as usable security and privacy.
Sebastian Egger holds a master degree in Sociology from University of Graz and and engineering degree from Graz University of Technology. In 2014 he received his PhD degree in telecommunications for his dissertation on QoE aspects for interactive internet applications from Graz University of Technology. Since 2010 he is involved in standardization activities of the ETSI STQ and ITU-T Study Group 12 on Performance, QoS and QoE QoE where he successfully acted as an editor for two new standards on Web QoE, namely ITU-T G.1031 and ITU-T P.1501. He is author of numerous conference and journal papers and acts as reviewer and TPC member for international conferences and journals such as IEEE ICME and IEEE Transactions on Image Processing. From 2007 to 2014 he was researcher on user centered interaction economics at FTW, Vienna. In 2013 he was visiting researcher at Deutsche Telekom Innovation Laboratories, TU Berlin and in 2014 he joined AIT’s Innovation Systems department where he has working on “Technology Experience” in the domains of human-to-human mediated interaction, interactive services and HCI. His main research interests are in Quality of Experience for interactive services such as speech, video, web applications and gaming as well as HCI support systems for users with special needs.